Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 NoeOxygen Engine common namespace
 NcomponentScene / node components (camera, lighting, ...)
 NcoreCore functionality (windows, event handler, logger, ...)
 NextNice to have functionalities not part of the Oxygen Engine but wrapped to work with it
 NguiGraphical user interface (panels, buttons, text input, ...)
 NioInput/Output abstractions (Filesystem, Network, ...)
 Nlit
 NrenderRender related abstractions (Shader, Framebuffer, Cubemaps, Textures)
 NsceneScene related management (Render-agnostic Geometry, Manger, etc...)
 NutilVarious utilities
 CNativeClass providing native access to underlying handles