Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 NoeOxygen Engine common namespace
 NcomponentScene / node components (camera, lighting, ...)
 NcoreCore functionality (windows, event handler, logger, ...)
 NrenderRender related abstractions (Shader, Framebuffer, Cubemaps, Textures)
 NextNice to have functionalities not part of the Oxygen Engine but wrapped to work with it
 NguiGraphical user interface (panels, buttons, text input, ...)
 NioInput/Output abstractions (Filesystem, Network, ...)
 NsceneScene related management (Render-agnostic Geometry, Manger, etc...)
 Nloader
 NutilVarious utilities
 Nlit
 CNativeClass providing native access to underlying handles