Oxygen Engine
Modern C++ 3D Engine using OpenGL
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In this pass, we only need the cutoff alpha of fragment to determine depth of solid objects. More...
#include <OxygenEngine/render/pipeline/depth_prepass.h>
Public Member Functions | |
void | init () |
std::shared_ptr< oe::render::Framebuffer > | getFramebuffer () |
oe::render::PipelineOutput | handle (oe::render::Manager &render_manager) |
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Pipeline & | getRenderPipeline () |
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virtual void | clean () |
virtual PipelineOutput | handle (const PipelineInput &input)=0 |
PipelineOutput | next (const PipelineInput &input) |
Additional Inherited Members | |
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bool | is_active = true |
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std::shared_ptr< oe::render::ScreenQuad > | _screen_quad |
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ConcretePipeline * | _pipeline |
In this pass, we only need the cutoff alpha of fragment to determine depth of solid objects.
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virtual |
Reimplemented from oe::util::pipeline::Handler< PipelineInput, PipelineOutput >.