Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::pipeline::DepthPrepass Class Reference

In this pass, we only need the cutoff alpha of fragment to determine depth of solid objects. More...

#include <OxygenEngine/render/pipeline/depth_prepass.h>

Inheritance diagram for oe::render::pipeline::DepthPrepass:
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Collaboration diagram for oe::render::pipeline::DepthPrepass:
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Public Member Functions

void init ()
 
std::shared_ptr< oe::render::FramebuffergetFramebuffer ()
 
oe::render::PipelineOutput handle (oe::render::Manager &render_manager)
 
- Public Member Functions inherited from oe::render::Pass
PipelinegetRenderPipeline ()
 
- Public Member Functions inherited from oe::util::pipeline::Handler< PipelineInput, PipelineOutput >
virtual void clean ()
 
virtual PipelineOutput handle (const PipelineInput &input)=0
 
PipelineOutput next (const PipelineInput &input)
 

Additional Inherited Members

- Public Attributes inherited from oe::render::Pass
bool is_active = true
 
- Protected Attributes inherited from oe::render::Pass
std::shared_ptr< oe::render::ScreenQuad_screen_quad
 
- Protected Attributes inherited from oe::util::pipeline::Handler< PipelineInput, PipelineOutput >
ConcretePipeline_pipeline
 

Detailed Description

In this pass, we only need the cutoff alpha of fragment to determine depth of solid objects.

Member Function Documentation

◆ init()

void oe::render::pipeline::DepthPrepass::init ( )
virtual

The documentation for this class was generated from the following file: