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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Scene / node components (camera, lighting, ...) More...
Namespaces | |
| namespace | node |
| Components bound to a node. | |
| namespace | scene |
| Components bound to the scene. | |
Classes | |
| class | AreaLight |
| Area light component. More... | |
| class | Component |
| Scene component that can be attached to an entity. More... | |
| class | ComponentList |
| Component holder that can be bound to an entity. More... | |
| class | EntityComponent |
| Component bound to a specific entity. More... | |
| class | HasComponents |
| Util class to add components handling to an entity. More... | |
| class | Lighting |
| Lighting component. More... | |
| class | PointLight |
| Point light component. More... | |
| struct | ReflectionProbe |
| A reflection environment. More... | |
Scene / node components (camera, lighting, ...)