Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Scene / node components (camera, lighting, ...) More...
Namespaces | |
namespace | node |
Components bound to a node. | |
namespace | scene |
Components bound to the scene. | |
Classes | |
class | AreaLight |
Area light component. More... | |
class | Component |
Scene component that can be attached to an entity. More... | |
class | ComponentList |
Component holder that can be bound to an entity. More... | |
class | EntityComponent |
Component bound to a specific entity. More... | |
class | HasComponents |
Util class to add components handling to an entity. More... | |
class | Lighting |
Lighting component. More... | |
class | PointLight |
Point light component. More... | |
struct | ReflectionProbe |
A reflection environment. More... | |
Scene / node components (camera, lighting, ...)