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| Bezier (const int32_t patch_size=9) |
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void | addControlPoint (const Vertex &point) |
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| oe::scene::Mesh | buildMesh (const int32_t lod, const bool generate_texcoords=true, const bool generate_normals=true) |
| | Build a mesh of specified LOD.
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const std::vector< Vertex > & | getControlPoints () const |
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◆ buildMesh()
| oe::scene::Mesh oe::scene::loader::Bezier::buildMesh |
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const int32_t |
lod, |
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const bool |
generate_texcoords = true, |
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const bool |
generate_normals = true |
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Build a mesh of specified LOD.
- Parameters
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| int | lod Level of details. This could be used for generating collision mesh with low values for example |
- Returns
- the mesh created
The documentation for this class was generated from the following file: