Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Public Member Functions | |
LightingPass (const component::Lighting *light_manager) | |
void | init () |
void | setGeometryBuffer (std::shared_ptr< oe::render::Framebuffer > geometry_buffer) |
void | setReflectionsBuffer (std::shared_ptr< oe::render::Framebuffer > reflections_buffer) |
oe::render::PipelineOutput | handle (oe::render::Manager &input) |
std::shared_ptr< oe::render::Framebuffer > | getFramebuffer () |
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Pipeline & | getRenderPipeline () |
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virtual void | clean () |
virtual PipelineOutput | handle (const PipelineInput &input)=0 |
PipelineOutput | next (const PipelineInput &input) |
Additional Inherited Members | |
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bool | is_active = true |
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std::shared_ptr< oe::render::ScreenQuad > | _screen_quad |
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ConcretePipeline * | _pipeline |
std::shared_ptr< oe::render::Framebuffer > oe::render::pipeline::LightingPass::getFramebuffer | ( | ) |
Get the framebuffer filled by this pass
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virtual |
Reimplemented from oe::util::pipeline::Handler< PipelineInput, PipelineOutput >.