Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::pipeline::ReflectionsPass Class Reference
Inheritance diagram for oe::render::pipeline::ReflectionsPass:
Collaboration diagram for oe::render::pipeline::ReflectionsPass:

Public Member Functions

 ReflectionsPass (const render::Lighting *light_manager)
void init () override
void setGeometryBuffer (std::shared_ptr< oe::render::Framebuffer > geometry_buffer)
void setSsaoTexture (std::shared_ptr< oe::render::Texture > ssao_texture)
oe::render::PipelineOutput handle (const oe::render::PipelineInput &&input) override
std::shared_ptr< oe::render::FramebuffergetFramebuffer ()
Public Member Functions inherited from oe::render::Pass
PipelinegetRenderPipeline ()
Public Member Functions inherited from oe::util::pipeline::Handler< PipelineInput, PipelineOutput >
virtual void clean ()
virtual PipelineOutput handle (const PipelineInput &&input)=0
PipelineOutput next (const PipelineInput &&input)

Additional Inherited Members

Public Attributes inherited from oe::render::Pass
bool is_active = true
Protected Attributes inherited from oe::render::Pass
std::shared_ptr< oe::render::ScreenQuad_screen_quad
Protected Attributes inherited from oe::util::pipeline::Handler< PipelineInput, PipelineOutput >
ConcretePipeline * _pipeline

Member Function Documentation

◆ getFramebuffer()

std::shared_ptr< oe::render::Framebuffer > oe::render::pipeline::ReflectionsPass::getFramebuffer ( )

Get the framebuffer filled by this pass

◆ init()

void oe::render::pipeline::ReflectionsPass::init ( )
overridevirtual

The documentation for this class was generated from the following file: