Component bound to a specific entity.
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#include <OxygenEngine/scene/component/component.h>
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const std::string & | getName () const |
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virtual void | onUpdate (const double, const int8_t=0) |
| Run actions on entity update.
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| EntityComponent (Entity &entity) |
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template<typename E , typename C > |
class | ComponentList |
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bool | is_active = true |
| Toggle to check if the Component is active, actual meaning heavily depends of the component type.
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template<typename Entity>
class oe::component::EntityComponent< Entity >
Component bound to a specific entity.
The documentation for this class was generated from the following file:
- OxygenEngine/scene/component/component.h