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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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#include <OxygenEngine/ext/vr.h>
Public Member Functions | |
| std::unique_ptr< TrackedDevice > | getTrackedHmdDevice () |
| Get the device used as HMD. | |
| std::unique_ptr< TrackedDevice > | getTrackedLeftHandDevice () |
| Get the device used as left hand. | |
| std::unique_ptr< TrackedDevice > | getTrackedRightHandDevice () |
| Get the device used as right hand. | |
| std::vector< std::unique_ptr< TrackedDevice > > | getAllTrackedDevices () |
| Returns all devices used on this VR system. | |
Static Public Member Functions | |
| static System | generateForScene () |
| static System | generateForOverlay () |
| Generate a system for an overlay application. | |
Friends | |
| class | TrackedDevice |
VR System.
Most of time, this refers to an HMD device