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| Sphere (const unsigned int &segments=64, const float &uv_scale=1.0) |
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constexpr void | generateSmoothNormals (uint32_t sub_mesh=0) |
| Smooth mesh normals.
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constexpr void | generateTangents () |
| Generate tangents from texture coordinates.
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constexpr void | generateTexcoords () |
| Approximate texture coords based on vertex position.
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| SimpleMesh (const std::vector< V > &vertices, const std::vector< index_t > &indices={}) |
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| SimpleMesh (const std::vector< V > &vertices, const std::vector< std::vector< index_t > > &mesh_indices) |
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constexpr uint32_t | addSubMesh (const std::vector< oe::scene::index_t > &indices) noexcept |
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constexpr std::vector< V > & | getVertices () noexcept |
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constexpr const std::vector< V > & | getVertices () const noexcept |
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template<VertexPredicateFunction< V > F> |
constexpr AABB | generateBoundingBoxFromPredicate (F &&predicate) const noexcept |
| Generate a bounding box containing vertices matching a predicate.
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constexpr uint32_t | getSubMeshCount () const noexcept |
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constexpr const std::vector< index_t > & | getIndices (uint32_t sub_mesh=0) const noexcept |
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constexpr const AABB & | getBoundingBox () const noexcept |
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constexpr void | flipFaces () noexcept |
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constexpr const std::vector< glm::uvec3 > | getTriangles (uint32_t sub_mesh=0) const |
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using | vertex_type = V |
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std::vector< V > | _vertices |
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std::vector< std::vector< index_t > > | _indices |
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AABB | _aabb |
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The documentation for this class was generated from the following file: