Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Skinned mesh bone. More...
#include <OxygenEngine/scene/skin.h>
Public Attributes | |
Node * | node = nullptr |
glm::mat4 | inverse_bind_matrix = glm::mat4(1.0) |
AABB | raw_bounding_box |
AABB | bounding_box |
Skinned mesh bone.
AABB oe::scene::skin::Bone::bounding_box |
Bounding box of the bone (after skinning)
glm::mat4 oe::scene::skin::Bone::inverse_bind_matrix = glm::mat4(1.0) |
Matrix to convert from node's model space to bone's space
AABB oe::scene::skin::Bone::raw_bounding_box |
Bounding box of the bone (when the mesh is in T-pose)