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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Inheritance diagram for oe::render::Pass:
Collaboration diagram for oe::render::Pass:Public Member Functions | |
| Pipeline & | getRenderPipeline () |
Public Member Functions inherited from oe::util::pipeline::Handler< PipelineInput, PipelineOutput > | |
| virtual void | init () |
| virtual void | clean () |
| virtual PipelineOutput | handle (const PipelineInput &input)=0 |
| PipelineOutput | next (const PipelineInput &input) |
Public Attributes | |
| bool | is_active = true |
Protected Attributes | |
| std::shared_ptr< oe::render::ScreenQuad > | _screen_quad |
Protected Attributes inherited from oe::util::pipeline::Handler< PipelineInput, PipelineOutput > | |
| ConcretePipeline * | _pipeline |
| Pipeline & oe::render::Pass::getRenderPipeline | ( | ) |
Get the corresponding render pipeline
| bool oe::render::Pass::is_active = true |
Set if the pass is activated or if it should be ignored