Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::Pass Class Reference
Inheritance diagram for oe::render::Pass:
Collaboration diagram for oe::render::Pass:

Public Member Functions

PipelinegetRenderPipeline ()
Public Member Functions inherited from oe::util::pipeline::Handler< PipelineInput, PipelineOutput >
virtual void init ()
virtual void clean ()
virtual PipelineOutput handle (const PipelineInput &&input)=0
PipelineOutput next (const PipelineInput &&input)

Public Attributes

bool is_active = true

Protected Attributes

std::shared_ptr< oe::render::ScreenQuad_screen_quad
Protected Attributes inherited from oe::util::pipeline::Handler< PipelineInput, PipelineOutput >
ConcretePipeline * _pipeline

Member Function Documentation

◆ getRenderPipeline()

Pipeline & oe::render::Pass::getRenderPipeline ( )

Get the corresponding render pipeline

Member Data Documentation

◆ is_active

bool oe::render::Pass::is_active = true

Set if the pass is activated or if it should be ignored

Note
Actual results depend on the pass, some passes cannot be disabled

The documentation for this class was generated from the following file: