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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Helpers and classes related to skinned meshes. More...
Classes | |
| struct | Bone |
| Skinned mesh bone. More... | |
| struct | BlendShapeData |
| class | BlendShapeManager |
| struct | Armature |
| Skinned mesh skeleton. More... | |
Functions | |
| template<IsSkinnedVertex VertexType> | |
| AABB | generateBoneBoundingBox (const scene::Mesh< VertexType > &mesh, const int32_t id_bone) |
| Compute bone bounding box by taking all influenced vertices in the mesh. | |
Helpers and classes related to skinned meshes.