Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::core::EventData Union Reference

Public Attributes

struct { 
   int32_t   error 
   const char *   message 
device_error
struct { 
   int32_t   key 
   int32_t   scancode 
   int32_t   action 
   int32_t   mods 
key_input
struct { 
   uint32_t   character 
char_input
struct { 
   double   xpos 
   double   ypos 
mouse_move
struct { 
   int32_t   entered 
mouse_enter_window
struct { 
   double   xoffset 
   double   yoffset 
mouse_scroll
struct { 
   int32_t   button 
   int32_t   action 
   int32_t   mods 
mouse_button
struct { 
   int32_t   width 
   int32_t   height 
resize
struct { 
   void *   data 
custom

The documentation for this union was generated from the following file: