Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This pass allow you to render debug objects. More...
#include <OxygenEngine/render/pipeline/debug.h>
Public Member Functions | |
DebugPass (const bool flush_after_render=true) | |
oe::render::PipelineOutput | handle (oe::render::Manager &input) |
void | setFramebuffer (std::shared_ptr< oe::render::Framebuffer > framebuffer) |
std::shared_ptr< oe::render::Framebuffer > | getFramebuffer () |
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Pipeline & | getRenderPipeline () |
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virtual void | init () |
virtual void | clean () |
virtual PipelineOutput | handle (const PipelineInput &input)=0 |
PipelineOutput | next (const PipelineInput &input) |
Additional Inherited Members | |
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bool | is_active = true |
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std::shared_ptr< oe::render::ScreenQuad > | _screen_quad |
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ConcretePipeline * | _pipeline |
This pass allow you to render debug objects.
std::shared_ptr< oe::render::Framebuffer > oe::render::pipeline::DebugPass::getFramebuffer | ( | ) |
Get the framebuffer modified by this pass
void oe::render::pipeline::DebugPass::setFramebuffer | ( | std::shared_ptr< oe::render::Framebuffer > | framebuffer | ) |
Set target framebuffer
framebuffer | input buffer |