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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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#include <OxygenEngine/render/pipeline/final.h>
Inheritance diagram for oe::render::pipeline::FinalPass:
Collaboration diagram for oe::render::pipeline::FinalPass:Public Member Functions | |
| void | init () |
| void | setHdrTexture (std::shared_ptr< oe::render::Texture >) |
| void | setBloomTexture (std::shared_ptr< oe::render::Texture >) |
| oe::render::PipelineOutput | handle (oe::render::Manager &render_manager) |
Public Member Functions inherited from oe::render::Pass | |
| Pipeline & | getRenderPipeline () |
Public Member Functions inherited from oe::util::pipeline::Handler< PipelineInput, PipelineOutput > | |
| virtual void | clean () |
| virtual PipelineOutput | handle (const PipelineInput &input)=0 |
| PipelineOutput | next (const PipelineInput &input) |
Additional Inherited Members | |
Public Attributes inherited from oe::render::Pass | |
| bool | is_active = true |
Protected Attributes inherited from oe::render::Pass | |
| std::shared_ptr< oe::render::ScreenQuad > | _screen_quad |
Protected Attributes inherited from oe::util::pipeline::Handler< PipelineInput, PipelineOutput > | |
| ConcretePipeline * | _pipeline |
Final pass
This pass wil apply tonemap + FXAA and send the image to result
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virtual |
Reimplemented from oe::util::pipeline::Handler< PipelineInput, PipelineOutput >.