Oxygen Engine
Modern C++ 3D Engine using OpenGL
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#include <OxygenEngine/render/pipeline/final.h>
Public Member Functions | |
void | init () |
void | setHdrTexture (std::shared_ptr< oe::render::Texture >) |
void | setBloomTexture (std::shared_ptr< oe::render::Texture >) |
oe::render::PipelineOutput | handle (oe::render::Manager &render_manager) |
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Pipeline & | getRenderPipeline () |
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virtual void | clean () |
virtual PipelineOutput | handle (const PipelineInput &input)=0 |
PipelineOutput | next (const PipelineInput &input) |
Additional Inherited Members | |
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bool | is_active = true |
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std::shared_ptr< oe::render::ScreenQuad > | _screen_quad |
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ConcretePipeline * | _pipeline |
Final pass
This pass wil apply tonemap + FXAA and send the image to result
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virtual |
Reimplemented from oe::util::pipeline::Handler< PipelineInput, PipelineOutput >.