Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::component::scene::Debug::FPSCameraKeyBindings Struct Reference

Controls to move the FPS Camera. More...

#include <OxygenEngine/scene/component/scene/debug.h>

Public Attributes

std::uint32_t forward = core::KeyboardKey::KEY_W
 
std::uint32_t backward = core::KeyboardKey::KEY_S
 
std::uint32_t left = core::KeyboardKey::KEY_A
 
std::uint32_t right = core::KeyboardKey::KEY_D
 
std::uint32_t up = core::KeyboardKey::KEY_Q
 
std::uint32_t down = core::KeyboardKey::KEY_Z
 
std::uint32_t walk = core::KeyboardKey::KEY_LEFT_SHIFT
 
std::uint32_t run = core::KeyboardKey::KEY_LEFT_CONTROL
 

Detailed Description

Controls to move the FPS Camera.

Keys


The documentation for this struct was generated from the following file: