|
Oxygen Engine
Modern C++ 3D Engine using OpenGL
|
Render related abstractions (Shader, Framebuffer, Cubemaps, Textures). More...
Namespaces | |
| namespace | pipeline |
| Predefined Pass and helpers for the Pipeline. | |
Classes | |
| class | Cubemap |
| class | Debug |
| Render simple shapes for debugging purposes. More... | |
| class | DynamicCubemap |
| struct | MultipleFramebufferInfo |
| structure used to create multiple Framebuffer at once More... | |
| class | Framebuffer |
| struct | ReflectionProbe |
| A reflection environment. More... | |
| class | Lighting |
| Lighting manager (rendering). More... | |
| struct | RenderManagerSettings |
| Default Render manager settings. More... | |
| struct | GenericRenderManager |
| Generic render manager. More... | |
| struct | VertexAttributes |
| class | Mesh |
| struct | DrawCommand |
| struct | MeshRenderer |
| Component that provide Mesh handling and rendering. More... | |
| struct | MeshSkinnedRenderer |
| Component that provide Mesh skin rendering. More... | |
| class | Pbr |
| Physically Based Rendering. More... | |
| struct | PipelineInput |
| class | Pipeline |
| class | Pass |
| class | ScreenQuad |
| class | Shader |
| Standard shader class. More... | |
| class | ShaderBase |
| Shader class. More... | |
| struct | Skybox |
| Common struct to all skyboxes. More... | |
| class | CubicSkybox |
| Standard Cubic skybox. More... | |
| class | FlatSkybox |
| Flat skybox. More... | |
| struct | SurfaceShader |
| Surface Shader class. More... | |
| class | Texture |
| struct | CheckerboardTextureInfo |
| Settings to create a checkerboard texture. More... | |
| struct | TextureManagerCreateInfo |
| Settings to create the texture manager. More... | |
| class | TextureManager |
| handles the load and deletion of textures/cubemaps More... | |
Typedefs | |
| using | RenderManager = GenericRenderManager<RenderManagerSettings> |
| Render manager using a variant of MeshRenderer and MeshSkinnedRenderer. | |
| using | PipelineOutput = oe::render::Framebuffer* |
Enumerations | |
| enum | TargetBuffer : int { COLOR_BUFFER = 0x4000 , DEPTH_BUFFER = 0x0100 , STENCIL_BUFFER = 0x0400 , ALL = 0x4500 } |
| enum class | GeometryPass : uint16_t { SOLID = 1 , SKINNED = 2 } |
| Vertex rendering passes. More... | |
| enum class | RenderingPass : uint16_t { DEPTH = 1 , FORWARD = 2 , DEFERRED = 3 } |
| Pipeline rendering passes. More... | |
| enum class | ColorSpace { SRGB , Linear } |
Functions | |
| void | generateMultipleFramebuffers (MultipleFramebufferInfo input, std::vector< Framebuffer > &result) |
| Generate multiple framebuffers at once. | |
Variables | |
| constexpr const uint8_t | default_mesh_rendering_mode = 0x04 |
| Default way to render the mesh vertices as filled triangles. | |
Render related abstractions (Shader, Framebuffer, Cubemaps, Textures).
|
strong |
|
strong |
|
strong |
Pipeline rendering passes.
| void oe::render::generateMultipleFramebuffers | ( | MultipleFramebufferInfo | input, |
| std::vector< Framebuffer > & | result ) |
Generate multiple framebuffers at once.
Helps optimizing GPU layout when you know they will be frequently used together