Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Public Member Functions | |
ObjModel (const std::string &filename) | |
const std::map< std::string, std::vector< uint32_t > > & | getIndicesByParts () const |
const bool & | hasNormals () |
const bool & | hasTexcoords () |
std::vector< oe::scene::Vertex > & | getVertices () |
std::vector< uint32_t > & | getIndices () |