Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::gui::component::Custom Class Reference

Custom Component. More...

#include <OxygenEngine/gui/component/custom.h>

Inheritance diagram for oe::gui::component::Custom:
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Collaboration diagram for oe::gui::component::Custom:
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Public Member Functions

 Custom (std::function< void(nk_context *, Component &)> generator)
 Constructor.
 
void generate ()
 Generate the component.
 
- Public Member Functions inherited from oe::gui::Component
 Component (Manager *manager=nullptr)
 
template<typename T >
ComponentaddChild (T *child)
 
template<typename T >
ComponentaddSibling (T *component)
 
template<typename T , typename... Args>
T * createChild (Args &&... args)
 
template<typename T , typename... Args>
T & createSibling (Args &&... args)
 
template<typename T >
T * getParent ()
 
template<typename... Args>
component::RowcreateRow (const float &height, const int &cols=0)
 
ComponentsetFont (const std::string &font_name)
 
ComponentsetManager (Manager *manager)
 
void generateChildren ()
 

Additional Inherited Members

- Protected Attributes inherited from oe::gui::Component
gui_id_t _id = 0
 
Manager_manager
 
nk_context * _context
 
nk_font * _font = nullptr
 
Component_parent
 
std::vector< Component * > _children
 

Detailed Description

Custom Component.

Let you call raw Nuklear code

Constructor & Destructor Documentation

◆ Custom()

oe::gui::component::Custom::Custom ( std::function< void(nk_context *, Component &)>  generator)

Constructor.

Parameters
generatorFunction to generate the component
Note
the component parameter refers to this component, letting you access its public methods (for example to call the children generation)

Member Function Documentation

◆ generate()

void oe::gui::component::Custom::generate ( )
virtual

Generate the component.

Implements oe::gui::Component.


The documentation for this class was generated from the following file: