|
Oxygen Engine
Modern C++ 3D Engine using OpenGL
|
Handle and bake font atlas for using in the GUI. More...
#include <OxygenEngine/gui/font_atlas.h>
Public Member Functions | |
| void | generate () |
| Generate the atlas. | |
| FontAtlas * | addFile (const std::string &font_name, const std::string &font_file, const float &size) |
| Add a font from a file. | |
| bool | isValid () const |
| Check if the font atlas is ready to use. | |
| size_t | getIdFromName (const std::string &font_id) const |
| Get a font name from the list when you know its id. | |
| nk_font * | getHandle (const size_t &font_id) const |
| Get a font handle when you know its id. | |
| nk_font * | getHandle (const std::string &font_id) const |
| Get a font handle from the custom font name. | |
| nk_font * | getDefaultFont () |
| const std::unique_ptr< oe::render::Texture > & | getTexture () |
Public Attributes | |
| glm::vec2 | white_pixel_uv = glm::vec2(0.f) |
| uv coordinates of a white pixel in the texture | |
Handle and bake font atlas for using in the GUI.
To use, you first add font files to the atlas, then run a bake
| FontAtlas * oe::gui::FontAtlas::addFile | ( | const std::string & | font_name, |
| const std::string & | font_file, | ||
| const float & | size | ||
| ) |
Add a font from a file.
| font_name | custom name identifying the font |
| font_file | path of the TTF font in the virtual file system (this file will not yet be opened until a call to generate()) |
| size | Size of the font text |
| void oe::gui::FontAtlas::generate | ( | ) |
Generate the atlas.
Load the added fonts and bake them into a texture Also add a white pixel in the texture, which coordinates are filled in white_pixel_uv
| size_t oe::gui::FontAtlas::getIdFromName | ( | const std::string & | font_id | ) | const |
Get a font name from the list when you know its id.