Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Public Member Functions | |
Slider (float value, const float &min=.0, const float &max=100., const float &step=1., std::function< void()> on_change=[]{}) | |
void | bindValueToPointer (float *value) |
void | generate () |
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Component (Manager *manager=nullptr) | |
template<typename T > | |
Component * | addChild (T *child) |
template<typename T > | |
Component * | addSibling (T *component) |
template<typename T , typename... Args> | |
T * | createChild (Args &&... args) |
template<typename T , typename... Args> | |
T & | createSibling (Args &&... args) |
template<typename T > | |
T * | getParent () |
template<typename... Args> | |
component::Row * | createRow (const float &height, const int &cols=0) |
Component * | setFont (const std::string &font_name) |
Component * | setManager (Manager *manager) |
void | generateChildren () |
Additional Inherited Members | |
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gui_id_t | _id = 0 |
Manager * | _manager |
nk_context * | _context |
nk_font * | _font = nullptr |
Component * | _parent |
std::vector< Component * > | _children |
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virtual |
Implements oe::gui::Component.