Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::PipelineInput Struct Reference
+ Collaboration diagram for oe::render::PipelineInput:

Public Attributes

oe::scene::Cameracamera
 
oe::render::RenderManagerrender_manager
 
std::variant< CubicSkybox *, FlatSkybox *, std::nullptr_t > skybox = nullptr
 

The documentation for this struct was generated from the following file: