Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Todo List
Member
oe::component::Lighting::Lighting
(
oe::scene::Manager
&,
oe::render::TextureManager
&texture_manager)
texture_manager needed ?
Member
oe::core::Logger::getHandler
()
Multiple handlers (example file +
oe::component::scene::Debug
)
Member
oe::core::Logger::setHandler
(std::unique_ptr< LogHandler > handler)
Multiple handlers (example file +
oe::component::scene::Debug
)
Class
oe::io::FileSystem
Make compatible with generic (non-related to actual fs)
std::filesystem
structs like
filesystem::path
in parameters / return type
Member
oe::io::Stream::appendData
(const ByteArray &data)
Whats the difference with write() ?
Class
oe::render::Pbr
Lights (point, area) tutorial
Member
oe::render::pipeline::DebugPass::setFramebuffer
(std::shared_ptr< oe::render::Framebuffer > framebuffer)
remove this + get to use
next(input)
Member
oe::scene::ComplexMesh< V >::generateSmoothNormals
(uint32_t sub_mesh=0)
maybe remove in favor of generate normals ? seems it never worked for bezier patches...
Member
oe::scene::Material::DrawMode
in documentation, show one image demonstrating each mode
Member
oe::scene::Material::texture_offset
Make the property per texture
Member
oe::scene::Material::texture_tiling
Make the property per texture
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