Oxygen Engine
Modern C++ 3D Engine using OpenGL
Loading...
Searching...
No Matches
Todo List
Member oe::component::Lighting::Lighting (oe::scene::Manager &, oe::render::TextureManager &texture_manager)
texture_manager needed ?
Member oe::core::Logger::getHandler ()
Multiple handlers (example file + oe::component::scene::Debug)
Member oe::core::Logger::setHandler (std::unique_ptr< LogHandler > handler)
Multiple handlers (example file + oe::component::scene::Debug)
Class oe::io::FileSystem
Make compatible with generic (non-related to actual fs) std::filesystem structs like filesystem::path in parameters / return type
Member oe::io::Stream::appendData (const ByteArray &data)
Whats the difference with write() ?
Class oe::render::Pbr
Lights (point, area) tutorial
Member oe::render::pipeline::DebugPass::setFramebuffer (std::shared_ptr< oe::render::Framebuffer > framebuffer)
remove this + get to use next(input)
Member oe::scene::ComplexMesh< V >::generateSmoothNormals (uint32_t sub_mesh=0)
maybe remove in favor of generate normals ? seems it never worked for bezier patches...
Member oe::scene::Material::DrawMode
in documentation, show one image demonstrating each mode
Member oe::scene::Material::texture_offset
Make the property per texture
Member oe::scene::Material::texture_tiling
Make the property per texture