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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::render::pipeline::DebugPass, including all inherited members.
| _screen_quad (defined in oe::render::Pass) | oe::render::Pass | protected |
| DebugPass(const bool flush_after_render=true) (defined in oe::render::pipeline::DebugPass) | oe::render::pipeline::DebugPass | |
| getFramebuffer() | oe::render::pipeline::DebugPass | |
| getRenderPipeline() | oe::render::Pass | |
| handle(oe::render::Manager &input) (defined in oe::render::pipeline::DebugPass) | oe::render::pipeline::DebugPass | |
| is_active | oe::render::Pass | |
| Pass() (defined in oe::render::Pass) | oe::render::Pass | |
| setFramebuffer(std::shared_ptr< oe::render::Framebuffer > framebuffer) | oe::render::pipeline::DebugPass |