Oxygen Engine
Modern C++ 3D Engine using OpenGL
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reflections.h
1#ifndef OE_RENDER_PIPELINE_REFLECTIONS
2#define OE_RENDER_PIPELINE_REFLECTIONS
3
4#include "../pipeline.h"
5
6namespace oe::component
7{
8 class Lighting;
9}
10
12{
14 {
15 public:
16 ReflectionsPass(const component::Lighting* light_manager);
17
18 void init();
19
20 void setGeometryBuffer(std::shared_ptr<oe::render::Framebuffer> geometry_buffer);
21 //void setLastFrame(std::shared_ptr<oe::render::Framebuffer> geometry_buffer);
22 void setSsaoTexture(std::shared_ptr<oe::render::Texture> ssao_texture);
23
25
29 std::shared_ptr<oe::render::Framebuffer> getFramebuffer();
30
31 private:
32 std::shared_ptr<oe::render::Framebuffer> _framebuffer;
33
34 std::shared_ptr<oe::render::Shader> _shader;
35
36 std::shared_ptr<oe::render::Texture> _depth_texture;
37 std::shared_ptr<oe::render::Texture> _rou_met_ao_texture;
38 std::shared_ptr<oe::render::Texture> _normal_texture;
39
40 std::shared_ptr<oe::render::Texture> _ssao_texture;
41
42 const component::Lighting* _light_manager;
43 };
44}
45
46#endif
Lighting component.
Definition lighting.h:39
Definition framebuffer.h:43
Render manager.
Definition manager.h:22
Definition pipeline.h:131
Definition reflections.h:14
std::shared_ptr< oe::render::Framebuffer > getFramebuffer()
Scene / node components (camera, lighting, ...)
Definition pipeline.h:9
Predefined Pass and helpers for the Pipeline.
Definition blur_manager.h:8