Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::render::pipeline::LightingPass, including all inherited members.
_screen_quad (defined in oe::render::Pass) | oe::render::Pass | protected |
getFramebuffer() | oe::render::pipeline::LightingPass | |
getRenderPipeline() | oe::render::Pass | |
handle(oe::render::Manager &input) (defined in oe::render::pipeline::LightingPass) | oe::render::pipeline::LightingPass | |
init() (defined in oe::render::pipeline::LightingPass) | oe::render::pipeline::LightingPass | virtual |
is_active | oe::render::Pass | |
LightingPass(const component::Lighting *light_manager) (defined in oe::render::pipeline::LightingPass) | oe::render::pipeline::LightingPass | |
Pass() (defined in oe::render::Pass) | oe::render::Pass | |
setGeometryBuffer(std::shared_ptr< oe::render::Framebuffer > geometry_buffer) (defined in oe::render::pipeline::LightingPass) | oe::render::pipeline::LightingPass | |
setReflectionsBuffer(std::shared_ptr< oe::render::Framebuffer > reflections_buffer) (defined in oe::render::pipeline::LightingPass) | oe::render::pipeline::LightingPass |