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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::render::pipeline::LightingPass, including all inherited members.
| _screen_quad (defined in oe::render::Pass) | oe::render::Pass | protected |
| getFramebuffer() | oe::render::pipeline::LightingPass | |
| getRenderPipeline() | oe::render::Pass | |
| handle(oe::render::Manager &input) (defined in oe::render::pipeline::LightingPass) | oe::render::pipeline::LightingPass | |
| init() (defined in oe::render::pipeline::LightingPass) | oe::render::pipeline::LightingPass | virtual |
| is_active | oe::render::Pass | |
| LightingPass(const component::Lighting *light_manager) (defined in oe::render::pipeline::LightingPass) | oe::render::pipeline::LightingPass | |
| Pass() (defined in oe::render::Pass) | oe::render::Pass | |
| setGeometryBuffer(std::shared_ptr< oe::render::Framebuffer > geometry_buffer) (defined in oe::render::pipeline::LightingPass) | oe::render::pipeline::LightingPass | |
| setReflectionsBuffer(std::shared_ptr< oe::render::Framebuffer > reflections_buffer) (defined in oe::render::pipeline::LightingPass) | oe::render::pipeline::LightingPass |