Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::loader::Bezier< VertexType >::BuildMeshInfo Struct Reference

Public Attributes

const uint16_t lod
 Level of details (higher gives more vertices)
 
const bool merge_patches = true
 Set to false to keep each patch as a mesh primitive.
 
const bool generate_texcoords = true
 Generate texcoods based on patches (silently ignored if VertexType doersn't satisfy IsVertexWithTexcoords)
 
const bool generate_normals = true
 Generate vertex normals (silently ignored if VertexType doersn't satisfy IsVertexWithTangents)
 

The documentation for this struct was generated from the following file: