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const uint16_t | lod |
| | Level of details (higher gives more vertices)
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const bool | merge_patches = true |
| | Set to false to keep each patch as a mesh primitive.
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const bool | generate_texcoords = true |
| | Generate texcoods based on patches (silently ignored if VertexType doersn't satisfy IsVertexWithTexcoords)
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const bool | generate_normals = true |
| | Generate vertex normals (silently ignored if VertexType doersn't satisfy IsVertexWithTangents)
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The documentation for this struct was generated from the following file: