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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Public Attributes | |
| const uint16_t | lod |
| Level of details (higher gives more vertices). | |
| const bool | merge_patches = true |
| Set to false to keep each patch as a mesh primitive. | |
| const bool | generate_texcoords = true |
| Generate texcoods based on patches (silently ignored if VertexType doersn't satisfy IsVertexWithTexcoords). | |
| const bool | generate_normals = true |
| Generate vertex normals (silently ignored if VertexType doersn't satisfy IsVertexWithTangents). | |