Oxygen Engine
Modern C++ 3D Engine using OpenGL
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external_texture.h
1#ifndef OE_RENDER_EXTERNAL_TEXTURE_H
2#define OE_RENDER_EXTERNAL_TEXTURE_H
3
4#include "texture.h"
5
6namespace oe::render
7{
11 class ExternalTexture : public Texture
12 {
13 public:
17 explicit ExternalTexture(const uint32_t id);
18
23 (
24 const uint32_t id,
25 const int width,
26 const int height,
27 const int internal_format
28 );
29
30 ~ExternalTexture() override;
31 };
32}
33
34#endif
Definition external_texture.h:12
ExternalTexture(const uint32_t id)
ExternalTexture(const uint32_t id, const int width, const int height, const int internal_format)
Definition texture.h:27
Render related abstractions (Shader, Framebuffer, Cubemaps, Textures)
Definition opengl.h:10