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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Public Attributes | |
| std::map< size_t, scene::SolidMesh > | solid_meshes |
| std::map< size_t, scene::SkinnedMesh > | skinned_meshes |
| std::map< NodePtr, scene::skin::Armature > | skins |
| std::vector< std::pair< NodePtr, scene::Camera > > | cameras |
| std::vector< std::pair< NodePtr, scene::PointLight > > | point_lights |
| std::vector< std::pair< NodePtr, size_t > > | render_mesh_nodes |
| std::vector< bool > | render_mesh_is_skinned |
| std::vector< std::vector< ssize_t > > | render_meshs_material_ids |
| std::vector< std::vector< std::vector< bool > > > | render_meshs_material_target |