Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::loader::Gltf::GltfSceneData Struct Reference

Public Attributes

std::map< size_t, scene::SolidMeshsolid_meshes
 
std::map< size_t, scene::SkinnedMeshskinned_meshes
 
std::map< NodePtr, scene::skin::Armatureskins
 
std::vector< std::pair< NodePtr, scene::Camera > > cameras
 
std::vector< std::pair< NodePtr, scene::PointLight > > point_lights
 
std::vector< std::pair< NodePtr, size_t > > render_mesh_nodes
 
std::vector< bool > render_mesh_is_skinned
 
std::vector< std::vector< ssize_t > > render_meshs_material_ids
 
std::vector< std::vector< std::vector< bool > > > render_meshs_material_target
 

The documentation for this struct was generated from the following file: