Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::DefaultMeshSettings< VertexType, IndexType > Struct Template Reference

Settings to specialize Mesh. More...

#include <OxygenEngine/scene/mesh.h>

Public Types

using VertexContainerType = std::vector< VertexType >
 
using IndexContainerType = std::vector< IndexType >
 
using PrimitivesContainerType = std::vector< Primitive >
 

Detailed Description

template<typename VertexType, typename IndexType>
struct oe::scene::DefaultMeshSettings< VertexType, IndexType >

Settings to specialize Mesh.


The documentation for this struct was generated from the following file: