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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Settings to specialize Mesh. More...
#include <OxygenEngine/scene/mesh.h>
Public Types | |
| using | VertexContainerType = std::vector<VertexType> |
| using | IndexContainerType = std::vector<IndexType> |
| using | PrimitivesContainerType = std::vector<Primitive> |
Settings to specialize Mesh.