Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::Primitive Struct Reference

Part of a mesh (used to separate mesh materials for example) More...

#include <OxygenEngine/scene/mesh.h>

Public Attributes

size_t offset
 
size_t size
 

Detailed Description

Part of a mesh (used to separate mesh materials for example)


The documentation for this struct was generated from the following file: