Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::RenderManagerSettings Struct Reference

Default Render manager settings. More...

#include <OxygenEngine/render/manager.h>

Classes

struct  RenderNode

Public Types

using RenderNodeId = uint32_t
template<typename T>
using Container = std::vector<T>

Detailed Description

Default Render manager settings.

Uses a variant of MeshRenderer and MeshSkinnedRenderer

Render nodes are stored in a vector


The documentation for this struct was generated from the following file: