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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Default Render manager settings. More...
#include <OxygenEngine/render/manager.h>
Classes | |
| struct | RenderNode |
Public Types | |
| using | RenderNodeId = uint32_t |
| template<typename T> | |
| using | Container = std::vector<T> |
Default Render manager settings.
Uses a variant of MeshRenderer and MeshSkinnedRenderer
Render nodes are stored in a vector