Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::MultipleFramebufferInfo Struct Reference

structure used to create multiple Framebuffer at once More...

#include <OxygenEngine/render/framebuffer.h>

Public Attributes

std::span< glm::ivec2 > dimensions
 

Detailed Description

structure used to create multiple Framebuffer at once


The documentation for this struct was generated from the following file: