Oxygen Engine
Modern C++ 3D Engine using OpenGL
Loading...
Searching...
No Matches
oe::component::FpsCamera::KeyBindings Struct Reference

Controls to move the FPS Camera. More...

#include <OxygenEngine/component/fps_camera.h>

Public Attributes

std::uint32_t forward = core::KeyboardKey::KEY_W
std::uint32_t backward = core::KeyboardKey::KEY_S
std::uint32_t left = core::KeyboardKey::KEY_A
std::uint32_t right = core::KeyboardKey::KEY_D
std::uint32_t up = core::KeyboardKey::KEY_Q
std::uint32_t down = core::KeyboardKey::KEY_Z
std::uint32_t walk = core::KeyboardKey::KEY_LEFT_SHIFT
std::uint32_t run = core::KeyboardKey::KEY_LEFT_CONTROL

Detailed Description

Controls to move the FPS Camera.


The documentation for this struct was generated from the following file: