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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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Load the glTF asset into a scene (a new root node will be created) More...
#include <OxygenEngine/scene/loader/gltf.h>
Public Attributes | |
| std::vector< oe::render::Texture * > | imported |
| textured imported from the asset | |
| std::map< size_t, oe::render::Texture * > | rou_met_ao |
| PBR textures converted from the material. | |
Load the glTF asset into a scene (a new root node will be created)
| scene_manager | The scene |
| id_scene | glTF scene to load |
Load the glTF asset into a scene (using a specified node as root node)
| scene_manager | The scene manager |
| root_node | Asset's root nodes will be imported as children of this node |
| id_scene | glTF scene to load |
Class containing pointers to Gltf textures pointers
| std::map<size_t, oe::render::Texture*> oe::scene::loader::Gltf::GltfTextureList::rou_met_ao |
PBR textures converted from the material.
keys are the material id