Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::TextureProperty Struct Reference

Material property defining texture settings. More...

#include <OxygenEngine/scene/material.h>

+ Collaboration diagram for oe::scene::TextureProperty:

Public Attributes

std::string name
 Texture uniform name.
 
render::Texturetexture = nullptr
 Texture pointer.
 

Detailed Description

Material property defining texture settings.

Member Data Documentation

◆ texture

render::Texture* oe::scene::TextureProperty::texture = nullptr

Texture pointer.

Note
can also be a cubemap

The documentation for this struct was generated from the following file: