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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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References to store results of generateRenderMeshes(). More...
#include <OxygenEngine/scene/loader/gltf_utils.h>
Public Attributes | |
| std::vector< oe::render::MeshRenderer > & | mesh_renderers |
| std::vector< oe::render::MeshSkinnedRenderer > & | mesh_skinned_renderers |
References to store results of generateRenderMeshes().