Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::loader::gltf::GenerateRenderMeshResults Struct Reference

References to store results of generateRenderMeshes(). More...

#include <OxygenEngine/scene/loader/gltf_utils.h>

Public Attributes

std::vector< oe::render::MeshRenderer > & mesh_renderers
std::vector< oe::render::MeshSkinnedRenderer > & mesh_skinned_renderers

Detailed Description

References to store results of generateRenderMeshes().


The documentation for this struct was generated from the following file: