1#ifndef OE_RENDER_NODE_MULTI_MESH_H
2#define OE_RENDER_NODE_MULTI_MESH_H
21 virtual void render()
override;
24 std::vector<uint32_t> _sub_meshes_count;
26 std::vector<std::unique_ptr<oe::render::Mesh>> _render_meshes;
Definition multi_mesh.h:17
Definition multi_mesh.h:18
Render related abstractions (Shader, Framebuffer, Cubemaps, Textures)
Definition opengl.h:10
Scene related management (Render-agnostic Geometry, Manger, etc...)
Definition debug.h:19