Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::IsSkinnedVertex Concept Reference

#include <OxygenEngine/scene/vertex.h>

Concept definition

template<typename T>
concept oe::scene::IsSkinnedVertex = requires(T t)
{
{t.bones} -> std::same_as<glm::ivec4&>;
{t.weights} -> std::same_as<glm::vec4&>;
}
Definition vertex.h:60

Detailed Description

Vertex requirement : bones + weights