Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::scene::IsSkinnedVertex Concept Reference
#include <
OxygenEngine/scene/vertex.h
>
Concept definition
template
<
typename
T>
concept
oe::scene::IsSkinnedVertex
=
requires
(T t)
{
{t.bones} -> std::same_as<glm::ivec4&>;
{t.weights} -> std::same_as<glm::vec4&>;
}
oe::scene::IsSkinnedVertex
Definition
vertex.h:60
Detailed Description
Vertex requirement : bones + weights
oe
scene
IsSkinnedVertex
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1.9.8