Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::Texture Member List

This is the complete list of members for oe::render::Texture, including all inherited members.

_format (defined in oe::render::Texture)oe::render::Textureprotected
_generate_texture(const int32_t width, const int32_t height, const uint8_t *data, const int32_t nb_channels=0, const int32_t internal_format=0, const int32_t format=0, const int32_t type=0, const uint8_t max_mips=1) (defined in oe::render::Texture)oe::render::Textureprotected
_internal_format (defined in oe::render::Texture)oe::render::Textureprotected
_internal_id (defined in oe::render::Texture)oe::render::Textureprotected
_type (defined in oe::render::Texture)oe::render::Textureprotected
clampToEdge() (defined in oe::render::Texture)oe::render::Texture
DynamicCubemap (defined in oe::render::Texture)oe::render::Texturefriend
enableBilinearFiltering(bool enabled=true) (defined in oe::render::Texture)oe::render::Texturevirtual
fetchTextureData(const uint32_t face, const uint32_t mip_level)oe::render::Texture
fillTextureData(ByteSpan data, const uint32_t face, const uint32_t mip_level) (defined in oe::render::Texture)oe::render::Texture
Framebuffer (defined in oe::render::Texture)oe::render::Texturefriend
generateMipMaps() (defined in oe::render::Texture)oe::render::Texturevirtual
getDimensions(const uint8_t mip_level=0) constoe::render::Texture
operator=(const Texture &)=delete (defined in oe::render::Texture)oe::render::Texture
releaseOwnership()oe::render::Texture
Texture(const uint32_t opengl_id)oe::render::Textureexplicit
Texture(const Texture &)=delete (defined in oe::render::Texture)oe::render::Texture
Texture(Texture &&other) noexcept (defined in oe::render::Texture)oe::render::Textureinline
Texture(const int32_t width, const int32_t height, const uint8_t *data, const int32_t nb_channels=0, const int32_t internal_format=0, const int32_t format=0, const int32_t type=0, const uint8_t max_mips=1)oe::render::Texture
Texture(const ByteSpan data, const ColorSpace color_space, const int32_t wanted_channels=4, const uint8_t max_mips=1)oe::render::Texture
Texture(const std::string &filename, const ColorSpace color_space, const uint8_t max_mips=1)oe::render::Texture
Texture(const uint32_t width, const uint32_t height, const std::function< glm::vec4(const uint32_t i, const uint32_t j)> generator, const uint8_t max_mips=1)oe::render::Texture
Texture(const uint32_t width, const uint32_t height, const oe::scene::Material &generator, const int32_t nb_channels=0, const int32_t internal_format=0, const int32_t format=0, const int32_t type=0, const uint8_t max_mips=1)oe::render::Texture
Texture() (defined in oe::render::Texture)oe::render::Textureinlineprotected
use(const uint8_t layer) (defined in oe::render::Texture)oe::render::Texture
wrapRepeat() (defined in oe::render::Texture)oe::render::Texture
~Texture() (defined in oe::render::Texture)oe::render::Texturevirtual