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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::render::SkinnedMeshNode, including all inherited members.
| _geometry_pass (defined in oe::render::Node) | oe::render::Node | protected |
| _rendering_pass (defined in oe::render::Node) | oe::render::Node | protected |
| fillShader(ShaderBase &shader) override | oe::render::SkinnedMeshNode | virtual |
| Node(scene::RenderableNode &scene_node) (defined in oe::render::Node) | oe::render::Node | |
| NonCopyable()=default (defined in oe::util::NonCopyable) | oe::util::NonCopyable | protected |
| NonCopyable(NonCopyable &&)=default (defined in oe::util::NonCopyable) | oe::util::NonCopyable | protected |
| operator=(NonCopyable &&)=default (defined in oe::util::NonCopyable) | oe::util::NonCopyable | protected |
| prepareRendering(const oe::scene::Material *material=nullptr) (defined in oe::render::Node) | oe::render::Node | |
| render() override (defined in oe::render::SkinnedMeshNode) | oe::render::SkinnedMeshNode | virtual |
| setRenderingPass(const RenderingPass rendering_pass) (defined in oe::render::Node) | oe::render::Node | inline |
| SkinnedMeshNode(scene::SkinnedMeshNode &node) | oe::render::SkinnedMeshNode | |
| ~Node() (defined in oe::render::Node) | oe::render::Node | inlinevirtual |
| ~NonCopyable()=default (defined in oe::util::NonCopyable) | oe::util::NonCopyable | protected |
| ~SkinnedMeshNode() (defined in oe::render::SkinnedMeshNode) | oe::render::SkinnedMeshNode |