Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::SkinnedMeshNode Member List

This is the complete list of members for oe::render::SkinnedMeshNode, including all inherited members.

_geometry_pass (defined in oe::render::Node)oe::render::Nodeprotected
_rendering_pass (defined in oe::render::Node)oe::render::Nodeprotected
fillShader(ShaderBase &shader) overrideoe::render::SkinnedMeshNodevirtual
Node(scene::RenderableNode &scene_node) (defined in oe::render::Node)oe::render::Node
NonCopyable()=default (defined in oe::util::NonCopyable)oe::util::NonCopyableprotected
prepareRendering(const oe::scene::Material *material=nullptr) (defined in oe::render::Node)oe::render::Node
render() override (defined in oe::render::SkinnedMeshNode)oe::render::SkinnedMeshNodevirtual
setRenderingPass(const RenderingPass rendering_pass) (defined in oe::render::Node)oe::render::Nodeinline
SkinnedMeshNode(scene::SkinnedMeshNode &node)oe::render::SkinnedMeshNode
~Node() (defined in oe::render::Node)oe::render::Nodeinlinevirtual
~NonCopyable()=default (defined in oe::util::NonCopyable)oe::util::NonCopyableprotected
~SkinnedMeshNode() (defined in oe::render::SkinnedMeshNode)oe::render::SkinnedMeshNode