Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::render::MeshNode, including all inherited members.
_geometry_pass (defined in oe::render::Node) | oe::render::Node | protected |
_mesh_node (defined in oe::render::MeshNode) | oe::render::MeshNode | protected |
_render_mesh (defined in oe::render::MeshNode) | oe::render::MeshNode | protected |
_rendering_pass (defined in oe::render::Node) | oe::render::Node | protected |
fillShader(ShaderBase &shader) | oe::render::Node | virtual |
MeshNode(oe::scene::MeshNode &mesh_node) (defined in oe::render::MeshNode) | oe::render::MeshNode | |
Node(scene::RenderableNode &scene_node) (defined in oe::render::Node) | oe::render::Node | |
NonCopyable()=default (defined in oe::util::NonCopyable) | oe::util::NonCopyable | protected |
prepareRendering(const oe::scene::Material *material=nullptr) (defined in oe::render::Node) | oe::render::Node | |
render() override (defined in oe::render::MeshNode) | oe::render::MeshNode | virtual |
setRenderingPass(const RenderingPass rendering_pass) (defined in oe::render::Node) | oe::render::Node | inline |
~MeshNode() override (defined in oe::render::MeshNode) | oe::render::MeshNode | virtual |
~Node() (defined in oe::render::Node) | oe::render::Node | inlinevirtual |
~NonCopyable()=default (defined in oe::util::NonCopyable) | oe::util::NonCopyable | protected |