Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::MeshNode Member List

This is the complete list of members for oe::render::MeshNode, including all inherited members.

_geometry_pass (defined in oe::render::Node)oe::render::Nodeprotected
_mesh_node (defined in oe::render::MeshNode)oe::render::MeshNodeprotected
_render_mesh (defined in oe::render::MeshNode)oe::render::MeshNodeprotected
_rendering_pass (defined in oe::render::Node)oe::render::Nodeprotected
fillShader(ShaderBase &shader)oe::render::Nodevirtual
MeshNode(oe::scene::MeshNode &mesh_node) (defined in oe::render::MeshNode)oe::render::MeshNode
Node(scene::RenderableNode &scene_node) (defined in oe::render::Node)oe::render::Node
NonCopyable()=default (defined in oe::util::NonCopyable)oe::util::NonCopyableprotected
prepareRendering(const oe::scene::Material *material=nullptr) (defined in oe::render::Node)oe::render::Node
render() override (defined in oe::render::MeshNode)oe::render::MeshNodevirtual
setRenderingPass(const RenderingPass rendering_pass) (defined in oe::render::Node)oe::render::Nodeinline
~MeshNode() override (defined in oe::render::MeshNode)oe::render::MeshNodevirtual
~Node() (defined in oe::render::Node)oe::render::Nodeinlinevirtual
~NonCopyable()=default (defined in oe::util::NonCopyable)oe::util::NonCopyableprotected