Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::Mesh Member List

This is the complete list of members for oe::render::Mesh, including all inherited members.

getRawBuffers()oe::render::Meshinline
Mesh(const SceneMeshType &scene_mesh, bool editable=false)oe::render::Meshinline
Mesh(const SceneMeshType &, uint32_t max_vertices_count, uint32_t max_indices_count)oe::render::Meshinline
Mesh(const Mesh &)=delete (defined in oe::render::Mesh)oe::render::Mesh
Mesh(Mesh &&other) noexcept (defined in oe::render::Mesh)oe::render::Meshinline
operator=(const Mesh &)=delete (defined in oe::render::Mesh)oe::render::Mesh
primitivesoe::render::Mesh
releaseRawBuffers()oe::render::Meshinline
render(const std::vector< bool > &activeprimitives, uint32_t mode=default_mesh_rendering_mode)oe::render::Meshinline
renderAll(uint32_t mode=default_mesh_rendering_mode)oe::render::Meshinline
renderArrays(const uint32_t count, const uint32_t offset, uint32_t mode)oe::render::Meshinline
renderElements(const uint32_t count, const uint32_t offset, const uint32_t mode)oe::render::Meshinline
setIndicesData(const uint32_t size, const void *data, const uint32_t offset=0)oe::render::Meshinline
setSubBufferData(const uint32_t size, const void *data, const uint32_t offset=0)oe::render::Meshinline
~Mesh() (defined in oe::render::Mesh)oe::render::Meshinline