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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::render::Mesh, including all inherited members.
| getRawBuffers() | oe::render::Mesh | inline |
| Mesh(const SceneMeshType &scene_mesh, bool editable=false) | oe::render::Mesh | inline |
| Mesh(const SceneMeshType &, uint32_t max_vertices_count, uint32_t max_indices_count) | oe::render::Mesh | inline |
| Mesh(const Mesh &)=delete (defined in oe::render::Mesh) | oe::render::Mesh | |
| Mesh(Mesh &&other) noexcept (defined in oe::render::Mesh) | oe::render::Mesh | inline |
| operator=(const Mesh &)=delete (defined in oe::render::Mesh) | oe::render::Mesh | |
| primitives | oe::render::Mesh | |
| releaseRawBuffers() | oe::render::Mesh | inline |
| render(const std::vector< bool > &activeprimitives, uint32_t mode=default_mesh_rendering_mode) | oe::render::Mesh | inline |
| renderAll(uint32_t mode=default_mesh_rendering_mode) | oe::render::Mesh | inline |
| renderArrays(const uint32_t count, const uint32_t offset, uint32_t mode) | oe::render::Mesh | inline |
| renderElements(const uint32_t count, const uint32_t offset, const uint32_t mode) | oe::render::Mesh | inline |
| setIndicesData(const uint32_t size, const void *data, const uint32_t offset=0) | oe::render::Mesh | inline |
| setSubBufferData(const uint32_t size, const void *data, const uint32_t offset=0) | oe::render::Mesh | inline |
| ~Mesh() (defined in oe::render::Mesh) | oe::render::Mesh | inline |