Oxygen Engine
Modern C++ 3D Engine using OpenGL
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tree.h
1#ifndef OE_GUI_COMPONENT_TREE_H
2#define OE_GUI_COMPONENT_TREE_H
3
4#include "../component.h"
5
6namespace oe::gui::component
7{
8 class Tree : public Component
9 {
10 public:
11 Tree(const std::string& label);
12
13 void generate();
14 private:
15 std::string _label;
16 };
17}
18#endif
Definition component.h:22
T * createChild(Args &&... args)
Definition component.h:64
Definition tree.h:9
UI components.
Definition component.h:15