|
Oxygen Engine
Modern C++ 3D Engine using OpenGL
|
This is the complete list of members for oe::scene::skin::Armature, including all inherited members.
| addBone(NodePtr node, const AABB &bone_bbox, const glm::mat4 &inverse_bind_matrix) | oe::scene::skin::Armature | inline |
| bones (defined in oe::scene::skin::Armature) | oe::scene::skin::Armature | |
| bones_matrices (defined in oe::scene::skin::Armature) | oe::scene::skin::Armature | |
| root_node (defined in oe::scene::skin::Armature) | oe::scene::skin::Armature | |
| update() | oe::scene::skin::Armature |