| flipFaces() (defined in oe::scene::Mesh< VertexType, IndexType, MeshSettingsType >) | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | inline |
| generateFromPrimitives(std::span< const PrimitiveType > primitives) | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | inlinestatic |
| generateNormals() | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | inline |
| generateTangents() | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | inline |
| getBoundingBox() const noexcept | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | inline |
| getPrimitiveBoundingBox(size_t primitive) const noexcept | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | inline |
| getPrimitiveBoundingBox(size_t primitive, F &&predicate) const noexcept | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | inline |
| getTriangles() const | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | inline |
| index_type typedef (defined in oe::scene::Mesh< VertexType, IndexType, MeshSettingsType >) | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | |
| IndexContainerType typedef (defined in oe::scene::Mesh< VertexType, IndexType, MeshSettingsType >) | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | |
| indices (defined in oe::scene::Mesh< VertexType, IndexType, MeshSettingsType >) | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | |
| PlatonicSolid(const PlatonicSolidType solid, const bool smooth_normals=false) | oe::scene::primitive::PlatonicSolid< VertexType > | inline |
| primitives (defined in oe::scene::Mesh< VertexType, IndexType, MeshSettingsType >) | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | |
| vertex_type typedef (defined in oe::scene::Mesh< VertexType, IndexType, MeshSettingsType >) | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | |
| VertexContainerType typedef (defined in oe::scene::Mesh< VertexType, IndexType, MeshSettingsType >) | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | |
| vertices (defined in oe::scene::Mesh< VertexType, IndexType, MeshSettingsType >) | oe::scene::Mesh< VertexType, IndexType, MeshSettingsType > | |