Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::MeshSkinnedRenderer Member List

This is the complete list of members for oe::render::MeshSkinnedRenderer, including all inherited members.

_bones_count (defined in oe::render::MeshSkinnedRenderer)oe::render::MeshSkinnedRenderer
_bones_texture (defined in oe::render::MeshSkinnedRenderer)oe::render::MeshSkinnedRenderer
addMaterial(bool assign_to_primitives=false)oe::render::MeshRendererinline
armature (defined in oe::render::MeshSkinnedRenderer)oe::render::MeshSkinnedRenderer
fillRenderCommands(const scene::Camera &camera, const bool is_blending_pass, std::vector< render::DrawCommand > &result)oe::render::MeshSkinnedRendererinline
fillShader(ShaderBase *shader, const oe::scene::Camera &camera)oe::render::MeshSkinnedRendererinline
geometry_pass (defined in oe::render::MeshSkinnedRenderer)oe::render::MeshSkinnedRendererstatic
materialsoe::render::MeshRenderer
MeshRenderer(oe::scene::NodePtr &node, const BaseMeshType &scene_mesh) (defined in oe::render::MeshRenderer)oe::render::MeshRendererinline
MeshSkinnedRenderer(oe::scene::NodePtr &root_node, const BaseMeshType &scene_mesh, const oe::scene::skin::Armature &param_armature={}) (defined in oe::render::MeshSkinnedRenderer)oe::render::MeshSkinnedRendererinline
nodeoe::render::MeshRenderer
primitives_by_materialoe::render::MeshRenderer
render_meshoe::render::MeshRenderer