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Oxygen Engine
Modern C++ 3D Engine using OpenGL
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This is the complete list of members for oe::render::MeshRenderer, including all inherited members.
| addMaterial(bool assign_to_primitives=false) | oe::render::MeshRenderer | inline |
| fillRenderCommands(const scene::Camera &camera, const bool is_blending_pass, std::vector< render::DrawCommand > &result) | oe::render::MeshRenderer | inline |
| fillShader(ShaderBase *shader, const oe::scene::Camera &camera) | oe::render::MeshRenderer | inline |
| geometry_pass (defined in oe::render::MeshRenderer) | oe::render::MeshRenderer | static |
| materials | oe::render::MeshRenderer | |
| MeshRenderer(oe::scene::NodePtr &node, const BaseMeshType &scene_mesh) (defined in oe::render::MeshRenderer) | oe::render::MeshRenderer | inline |
| node | oe::render::MeshRenderer | |
| primitives_by_material | oe::render::MeshRenderer | |
| render_mesh | oe::render::MeshRenderer |