Oxygen Engine
Modern C++ 3D Engine using OpenGL
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oe::render::GenericRenderManager< SettingsType > Member List

This is the complete list of members for oe::render::GenericRenderManager< SettingsType >, including all inherited members.

addBlendNode(T &&component, bool is_glass=false) (defined in oe::render::GenericRenderManager< SettingsType >)oe::render::GenericRenderManager< SettingsType >inline
addOpaqueNode(T &&component) (defined in oe::render::GenericRenderManager< SettingsType >)oe::render::GenericRenderManager< SettingsType >inline
blend_nodesoe::render::GenericRenderManager< SettingsType >
deleteNodeById(const RenderNodeId id_node) (defined in oe::render::GenericRenderManager< SettingsType >)oe::render::GenericRenderManager< SettingsType >inline
getNodeById(const RenderNodeId id_node, std::span< const NodeContainerType > nodes) (defined in oe::render::GenericRenderManager< SettingsType >)oe::render::GenericRenderManager< SettingsType >inline
NodeContainerType typedef (defined in oe::render::GenericRenderManager< SettingsType >)oe::render::GenericRenderManager< SettingsType >
opaque_nodesoe::render::GenericRenderManager< SettingsType >
refractive_nodesoe::render::GenericRenderManager< SettingsType >
render(std::span< RenderNode > nodes, const oe::scene::Camera &camera, const oe::render::RenderingPass render_pass, F &&fill_shader)oe::render::GenericRenderManager< SettingsType >inline
render(std::span< RenderNode > nodes, const oe::scene::Camera &camera, const oe::render::RenderingPass render_pass)oe::render::GenericRenderManager< SettingsType >inline
renderBlendNodes(const oe::scene::Camera &camera, const oe::render::RenderingPass render_pass, F &&fill_shader)oe::render::GenericRenderManager< SettingsType >inline
RenderNode typedef (defined in oe::render::GenericRenderManager< SettingsType >)oe::render::GenericRenderManager< SettingsType >
renderNode(RenderNodeType &renderer, const oe::scene::Camera &camera, const oe::render::RenderingPass render_pass, F &&fill_shader)oe::render::GenericRenderManager< SettingsType >inline
RenderNodeId typedef (defined in oe::render::GenericRenderManager< SettingsType >)oe::render::GenericRenderManager< SettingsType >
renderOpaqueNodes(const oe::scene::Camera &camera, const oe::render::RenderingPass render_pass)oe::render::GenericRenderManager< SettingsType >inline