| addBlendNode(T &&component, bool is_glass=false) (defined in oe::render::GenericRenderManager< SettingsType >) | oe::render::GenericRenderManager< SettingsType > | inline |
| addOpaqueNode(T &&component) (defined in oe::render::GenericRenderManager< SettingsType >) | oe::render::GenericRenderManager< SettingsType > | inline |
| blend_nodes | oe::render::GenericRenderManager< SettingsType > | |
| deleteNodeById(const RenderNodeId id_node) (defined in oe::render::GenericRenderManager< SettingsType >) | oe::render::GenericRenderManager< SettingsType > | inline |
| getNodeById(const RenderNodeId id_node, std::span< const NodeContainerType > nodes) (defined in oe::render::GenericRenderManager< SettingsType >) | oe::render::GenericRenderManager< SettingsType > | inline |
| NodeContainerType typedef (defined in oe::render::GenericRenderManager< SettingsType >) | oe::render::GenericRenderManager< SettingsType > | |
| opaque_nodes | oe::render::GenericRenderManager< SettingsType > | |
| refractive_nodes | oe::render::GenericRenderManager< SettingsType > | |
| render(std::span< RenderNode > nodes, const oe::scene::Camera &camera, const oe::render::RenderingPass render_pass, F &&fill_shader) | oe::render::GenericRenderManager< SettingsType > | inline |
| render(std::span< RenderNode > nodes, const oe::scene::Camera &camera, const oe::render::RenderingPass render_pass) | oe::render::GenericRenderManager< SettingsType > | inline |
| renderBlendNodes(const oe::scene::Camera &camera, const oe::render::RenderingPass render_pass, F &&fill_shader) | oe::render::GenericRenderManager< SettingsType > | inline |
| RenderNode typedef (defined in oe::render::GenericRenderManager< SettingsType >) | oe::render::GenericRenderManager< SettingsType > | |
| renderNode(RenderNodeType &renderer, const oe::scene::Camera &camera, const oe::render::RenderingPass render_pass, F &&fill_shader) | oe::render::GenericRenderManager< SettingsType > | inline |
| RenderNodeId typedef (defined in oe::render::GenericRenderManager< SettingsType >) | oe::render::GenericRenderManager< SettingsType > | |
| renderOpaqueNodes(const oe::scene::Camera &camera, const oe::render::RenderingPass render_pass) | oe::render::GenericRenderManager< SettingsType > | inline |