1#ifndef OE_SCENE_NODE_PTR_H
2#define OE_SCENE_NODE_PTR_H
51 operator
bool() const noexcept
Scene node.
Definition node.h:30
Logical scene manager.
Definition scene.h:18
Scene related management (Render-agnostic Geometry, Manger, etc...)
Definition debug.h:19
Wrapper to a node reference to use pointers to node even if the actual node moves in memory.
Definition node_ptr.h:19
NodeType * get() const noexcept
Returns a pointer to the referenced node.
bool operator==(const NodePtr &other) const
Equality operator.
Definition node_ptr.h:37
uint64_t id_node
Node id, unique to the scene.
Definition node_ptr.h:64
SceneType * scene
Scene containing the Node.
Definition node_ptr.h:59